local menu = fatality.menu local render = fatality.render local config = fatality.config local input = fatality.input local enable_config = config:add_item("enable_lol", 0) local enable = menu:add_checkbox("Hollowsync", "RAGE", "ANTI-AIM", "General", enable_config) local key1c = 0x43 local key2v = 0x56 local manual_left = menu:get_reference("RAGE", "ANTI-AIM", "General", "Left") local manual_right = menu:get_reference("RAGE", "ANTI-AIM", "General", "Right") local manual_back = menu:get_reference("RAGE", "ANTI-AIM", "General", "Back") local fake_freestanding = menu:get_reference("RAGE", "ANTI-AIM", "Standing", "Freestand Fake") local freestanding = menu:get_reference("RAGE", "ANTI-AIM", "Standing", "Freestand") local fake_type_standing = menu:get_reference("RAGE", "ANTI-AIM", "Standing", "Fake type") local jitter_moving = menu:get_reference("RAGE", "ANTI-AIM", "Moving", "Jitter") local fake_amount = menu:get_reference("RAGE", "ANTI-AIM", "Standing", "Fake amount") local fakelag_amount = menu:get_reference("RAGE", "ANTI-AIM", "Standing", "Base amount") local jitter_lol = menu:get_reference("RAGE", "ANTI-AIM", "Standing", "Jitter") local loop = false fatality.callbacks:add("paint", function() if (input:is_key_pressed(key1c)) then enable_config:set_bool(true) end if (input:is_key_pressed(key2v)) then jitter_lol:set_bool(false) enable_config:set_bool(false) end if (enable_config:get_bool()) then jitter_lol:set_int(90) jitter_moving:set_bool(false) fake_freestanding:set_bool(true) freestanding:set_bool(true) fakelag_amount:set_float(0) loop = not loop if (loop) then fake_type_standing:set_int(1) manual_left:set_bool(true) fake_amount:set_float(229) manual_back:set_bool(true) else jitter_lol:set_int(-90) fake_type_standing:set_int(2) manual_right:set_bool(true) fake_amount:set_float(-229) manual_back:set_bool(false) end end end)